I currently have dual VT music, sfx, layer2 scrolling (with rotated tile support), relative sprite rendering, and tilemode overlay for the foreground.
Month: September 2021
Windoze Solitaire Unity
I've been working on the Windoze Solitaire Unity port and it's coming along quite nicely.
One of the bigger issues is moving from OpenGL's right-handed co-ordinate system to Unity's left-handed co-ordinate system.