Texture Packer v1.5
Texture Packer is a program that packs images into textures for use in OpenGL and DirectX applications. It creates a data file which gives the name and coordinates of each image in the texture. These are also known as a texture atlas. It uses a rectangle packing algorithm based on the pseudo code in the article by Jim Scott.
Features
- Supports .png, .bmp, .jpg, .gif and .tif image formats
- Recursively process a directory of images
- Output to text or xml format
- Supports multiple texture output
- Supports spacing between texture and alpha or colored backgrounds
- Use size limits to fit more images or resize images
- Supports Nearest Neighbor or Bilinear filtering
- Supports resizing to nearest power of 2 and maintaining aspect ratio
- Includes Sprite Sheet Slicer tool for cutting up sprite sheets into separate image files