MAME Compiler 64 v2.0 Released
- UI Update, new options added, auto-download source and patches
MAME Compiler 64 v2.0 Released
Color2Alpha 1.2 Released
Texture Animation Generator v1.0
Create texture animation sheets by importing gif's, swf's or a sequence of images. Supports color to alpha, trimming alpha and maintaining aspect ratio.
Color2Alpha v1.0
A feature I use alot in graphics is converting a color to alpha. The only software I know that can do this in a simple way is Gimp. It's the only reason I install Gimp.
Anyway I got sick of running Gimp just to use this feature and decided to write an app to do it. It uses the same algorithm as the Gimp plugin. It supports batch processing, has a colour picker and is very simple to use.
VJoy Virtual Joystick Driver v1.2
VJoy SDK v1.2 is now available for using VJoy in your own applications. There are many real world applications using VJoy right now such as a Steel Batallion Controller, replacing axes for Flight Simulator, head tracking, using Wiimotes and Kinect to control games or even to interface with robots. Some of the things people are using VJoy for are pretty amazing! Check out the new VJoy SDK v1.2 which includes source code to control the drivers in languages such as C++, C#, VB.NET, Delphi and VB6.
PDF Server allows you to serve PDF's to your mobile phone or tablet over a LAN.
CPWizard v2.38
CPWizard is a control panel editor, control panel (controls.dat), game info (listinfo.xml/Catver.ini/nplayers.ini/HallOfFame.xml), game history (history.dat), mame info (mameinfo.dat), special moves (command.dat) and hiscore (story.dat) viewer.
CPWizard is a CP editor and viewer with a graphics library designed to build a custom CP. It runs resident in the icon tray and can be invoked by pressing pause in Mame without the need for command line options. It can export CP as images or bezel artwork that can be toggled on or off inside Mame. It also supports emulators other than Mame.
Texture Packer v1.5
Texture Packer is a program that packs images into textures for use in OpenGL and DirectX applications. It creates a data file which gives the name and coordinates of each image in the texture. These are also known as a texture atlas. It uses a rectangle packing algorithm based on the pseudo code in the article by Jim Scott.
Features