Color2Alpha v1.0

Color2Alpha v1.0

A feature I use alot in graphics is converting a color to alpha. The only software I know that can do this in a simple way is Gimp. It's the only reason I install Gimp.

Anyway I got sick of running Gimp just to use this feature and decided to write an app to do it. It uses the same algorithm as the Gimp plugin. It supports batch processing, has a colour picker and is very simple to use.

https://www.baker76.com/color2alpha

VJoy Virtual Joystick Driver v1.2

VJoy Virtual Joystick Driver v1.2

  • 2 Joysticks
  • 8 Axes with a range of -32768 to 32767
  • 32 Buttons
  • 4 POV's

VJoy SDK v1.2 is now available for using VJoy in your own applications. There are many real world applications using VJoy right now such as a Steel Batallion Controller, replacing axes for Flight Simulator, head tracking, using Wiimotes and Kinect to control games or even to interface with robots. Some of the things people are using VJoy for are pretty amazing! Check out the new VJoy SDK v1.2 which includes source code to control the drivers in languages such as C++, C#, VB.NET, Delphi and VB6.

https://benbaker76.com/vjoy-virtual-joystick-driver/

CPWizard v2.38

CPWizard v2.38

CPWizard is a control panel editor, control panel (controls.dat), game info (listinfo.xml/Catver.ini/nplayers.ini/HallOfFame.xml), game history (history.dat), mame info (mameinfo.dat), special moves (command.dat) and hiscore (story.dat) viewer.

CPWizard is a CP editor and viewer with a graphics library designed to build a custom CP. It runs resident in the icon tray and can be invoked by pressing pause in Mame without the need for command line options. It can export CP as images or bezel artwork that can be toggled on or off inside Mame. It also supports emulators other than Mame.

https://www.baker76.com/cpwizard/

Texture Packer v1.5

Texture Packer v1.5

Texture Packer is a program that packs images into textures for use in OpenGL and DirectX applications. It creates a data file which gives the name and coordinates of each image in the texture. These are also known as a texture atlas. It uses a rectangle packing algorithm based on the pseudo code in the article by Jim Scott.

Features

  • Supports .png, .bmp, .jpg, .gif and .tif image formats
  • Recursively process a directory of images
  • Output to text or xml format
  • Supports multiple texture output
  • Supports spacing between texture and alpha or colored backgrounds
  • Use size limits to fit more images or resize images
  • Supports Nearest Neighbor or Bilinear filtering
  • Supports resizing to nearest power of 2 and maintaining aspect ratio
  • Includes Sprite Sheet Slicer tool for cutting up sprite sheets into separate image files

https://www.baker76.com/texture-packer/