I currently have dual VT music, sfx, layer2 scrolling (with rotated tile support), relative sprite rendering, and tilemode overlay for the foreground.


I currently have dual VT music, sfx, layer2 scrolling (with rotated tile support), relative sprite rendering, and tilemode overlay for the foreground.


I've been working on the Windoze Solitaire Unity port and it's coming along quite nicely.
One of the bigger issues is moving from OpenGL's right-handed co-ordinate system to Unity's left-handed co-ordinate system.



