My YM2149F MIDI Synthesizer arrived today! I'll be adding support for it to Vortex Tracker 3 using serial out and MIDI out.

Thanks to @crunchypotato for the great workmanship on this synth. I'll be posting about it again very soon!
My YM2149F MIDI Synthesizer arrived today! I'll be adding support for it to Vortex Tracker 3 using serial out and MIDI out.

Thanks to @crunchypotato for the great workmanship on this synth. I'll be posting about it again very soon!
3AY Support is in.

Here's a preview video of the music tracker currently in development by the Rusty Pixels team!
New Features:
An incomplete port of brendangregg's eBPF profiling application profile.py to Golang.
Please read Brendan Gregg's Blog post Linux 4.9's Efficient BPF-based Profiler for more information.
This project required changes to the Golang standard library to support some features (debug/elf: add SHT_GNU_VERDEF section parsing). Special thanks to ianlancetaylor and aclements for guiding me through the submission process.
This tool uses the Eagle-X5-7B model from NVIDIA to generate keyword-based captions for images in an input folder. Special thanks to NVIDIA for training this powerful model.
It's a fast and robust captioning model that produces comma-separated keyword outputs.
We've successfully ported Tetris to the Retro Watch using Retro Studio!
Thanks to Meeshaan Shah for the source and Lobo for the graphics.

Today we released the Retro Studio private alpha!

I've released the PT3Play demo running in Blazor. It uses the Blazor.WebAudio library by Kristoffer Strube. I want to extend my gratitude to Kirstoffer for his work on Blazor.WebAudio and specifically adding the AudioWorklet APIs required for this demo to render audio in real-time.

PT3Play is a Pro Tracker 3.x format AY-3-8910 chip tune music player ported to C#.

Introducing Retro Studio our web IDE running an emulator of the Retro Watch.
Retro Studio will allow users to develop and test their own watch faces, games and applications before publishing them to the Retro Watch.
The back-end is written using Blazor Wasm and WebGL.
Stay tuned for more progress reports on this application!
